radical_prototypes
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// speculative systems lab est. 2026

radical_prototypes

speculative systems lab for adaptive materials, environments, and computation.

verticals 03 active
inventions 02 patent-pending
collaborations 01 industry
horizon 10–20 yr
scroll · 01 / built environment
01 /

Built Environment
& Energy Systems

Buildings that behave as instruments — sensing, generating, and conserving energy. We design facades that compute, envelopes that think, and infrastructures that close their own loops.

01.Athermal envelope

Energy leakage + insulation systems

High-resolution thermal mapping of building envelopes, coupled with adaptive insulation profiles that respond to seasonal and diurnal loads.

01.Bgenerative skin

Energy-generating facades

Photo-active, piezo-responsive cladding modules. Facades treated as distributed power plants — geometry tuned per solar exposure and wind incidence.

01.Creference field
img.01 / facade study lat: 40.71 · lon: -74.00
01.Dautonomy

Self-sufficient buildings + closed-loop systems

Water, energy, and atmospheric flows resolved within the building boundary. Optimization tools that compute facade performance against a 30-year climate horizon.

  • facade.compute()
  • thermal.balance()
  • grid.detach()
02 /

Advanced Materials
& Metamaterials

Geometry as mechanical property. We design lattices and microstructures whose behavior is tuned at the unit-cell level — for seating, footwear, aerospace, and beyond.

02.Alattice

3D printed lattice structures

Octet, gyroid, and re-entrant unit cells composed across gradient densities. Geometry that replaces material.

02.Btuning

Mechanical behavior tuning

Stiffness, damping, and energy absorption tuned spatially — anisotropic by design.

02.Capplication

Automotive seating + footwear systems

Pressure-mapped lattice midsoles and seat cores — replacing foam stacks with single-material printed assemblies.

02.Dauxetic

Auxetic surfaces + programmable matter

Surfaces with negative Poisson's ratio that thicken under tension. Matter with state — addressable, switchable, computationally reprogrammable.

03 /

Media Technology
& Memory Systems

Devices that record presence — not just images. We are building instruments for the capture, reconstruction, and replay of lived spatial experience.

03.A · capture device recording

Memory capture device

A wearable instrument for high-fidelity spatial recording — position, light field, and ambient acoustic context.

Memory reconstruction

Stitching captures into navigable scenes. Time as a coordinate axis you can scrub.

Photogrammetry + spatial reconstruction

Dense point clouds resolved on-device. Mesh, texture, and semantic labelling at the edge.

03.D · experiential recording fps 240 · depth 14b

Experiential recording systems

Not video. Not VR. A new substrate for keeping moments — played back as space, not as frames.

04 /

STATUS

Current operating posture across the lab.

system · nominal radical_prototypes / live ops uptime --:--:--
node.01
2 inventions in patent-pending status
filed q.review
node.02
1 active collaboration · automotive + aerospace metamaterials
collaboration active ndA · t-12mo
node.03
Ongoing R&D across all three verticals
03 streams continuous
positioning
Speculative systems research + applied prototyping. Operating 10–20 years ahead of present consumer technology, with patents, partnerships, and physical hardware to show for it.
open to selective inquiries